Every round
matters
A ground-up rework. Economy, rounds and readability rebuilt to hold up in a real five-a-side.
Real Buy Phase
Credits from kills, plants and round results. Spend between rounds on weapons, shields and utility. Losses ladder up, so a bad half isn't a dead half.
Plant & Defuse
Attackers plant, defenders defuse, progress readable by both sides at a glance. Tied at the end and overtime decides it.
Purpose-Built HUD
Scorebar, kill feed, damage indicators and a hold-Tab scoreboard written for this mode — legible at a glance on controller and mouse alike.
Persistent Squads
Team up with people you've played with before. Squads survive the session, so a good five doesn't evaporate when the lobby ends.
Rounds That Hold
Side swaps, surrender votes, forfeit handling and spectating that works. The edge cases are handled, so the match doesn't fall apart at round nine.
Tracked Everything
Kills, deaths, assists, plants, defuses, damage, entry frags and multi-kills, all kept permanently against your name on the island.
Anatomy of a round
Thirty seconds of decisions, then ninety seconds of consequences.
Read the economy
Rifle and full shields, or save and run pistols to bank for the next one. The first decision of the round is made before it starts.
Take the map
Attackers commit to a site, defenders hold angles. Utility and information settle it long before the aim duel does.
Flip the round
Get it down and the pressure inverts — now they have to come to you, and the clock is arguing on your side.
Do it backwards
Sides switch at the half. Whatever read you built on attack, you now have to beat it from the other chair.
Eight tiers.
One record.
Ten placement matches set your starting tier. Everything after that moves it — and the career record underneath never resets.
Placement
Ten matches to find your level, so you aren't judged on one bad night — or carried by one good one.
Every match counts
Wins and losses both move the number, weighted by who you were actually up against.
Career stats
Your record persists on the island across sessions. Rank can move; the history behind it doesn't disappear.
Find a five
Scrims, playtests, patch notes and bug reports. The fastest way into a full lobby — and the fastest way to tell us what's broken.
Contact
Bug reports and playtest signups move fastest in the Discord, but these all land in the same inbox.